AI Insights · Timothy · October 2021
Top 5 Racing Games on Android in Europe - Q3 2021
Explore the performance of the top 5 racing games on Android in Europe during Q3 2021, including weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the top 5 racing games on the Android platform in Europe showed varying performance metrics. Here's a detailed look, based on data from Sensor Tower.
CSR 2 Realistic Drag Racing saw a notable fluctuation in weekly revenue, starting at approximately $166K at the end of June and experiencing a dip to around $114K by mid-July. The revenue then bounced back to around $173K by mid-August. Weekly downloads also showed a decrease from around 41K to 15K by the end of July, but there was a resurgence in late August, peaking at 31K. Active users followed a similar trend, starting at about 257K and dropping to 167K by the end of September.
Mario Kart Tour had relatively stable weekly revenue, with a slight dip in mid-August to approximately $96K and a peak at the end of September around $165K. Downloads started strong at around 47K and peaked at 64K in late August before declining to 39K by the end of September. Active users showed a gradual decline from 873K at the beginning of the quarter to 753K by the end.
Need for Speed™ No Limits maintained a consistent weekly revenue, ranging from $102K to $131K throughout the quarter. Downloads began at 191K at the end of June, experiencing a decline to 95K by the end of September. Active users followed a downward trend from 771K to 504K over the same period.
Asphalt Legends Unite experienced significant revenue growth in early August, peaking at $110K, before stabilizing around $39K to $76K towards the end of the quarter. Downloads fluctuated between 77K and 94K, with active users remaining relatively stable, averaging around 220K throughout the quarter.
Real Racing 3 showed a steady increase in weekly revenue, starting at $50K and peaking at approximately $70K in early September before ending the quarter at around $34K. Downloads began at 64K, dropping to 36K by the end of September. Active users showed a slight decline from 483K to 372K over the same period.
For more detailed insights and analytics, visit Sensor Tower.